Showing posts with label Windows 7. Show all posts
Showing posts with label Windows 7. Show all posts

Monday, November 4, 2013

Flickering running Rise of Nations on Windows 7 - Intel HD 4000 Graphics

I played with the old (circa 2003 iirc) game Rise of Nations this weekend while waiting for someone to reply to e-mail inquiries and I ran into a strange flickering problem that nobody seems to have reported on the interwebs, so I thought I would post the solution I found.

Editing the ron2.ini file and setting ForceAGPVBs=1 resolved the issue for me.  Previously the graphics had flickered heavily - especially relating to text boxes.  None of the older solutions (expading resource windows or disabling vsync) worked for me, but this did.  BTW, this was on a 2012 Mac Mini running Windows 7.

Friday, January 15, 2010

'Bad image exception" running C# code on Windows 7

We just ran into this problem with one of our tools when someone ran a C# application on Windows 7 (although it isn't supported just yet on that platform.) Turns out that the issue was related to a 64-bit Windows 7 .NET installation loading and referencing 32-bit modules. If everything used in the application was 32-bit, it would be fine; but, you can't mix and match. Since this application makes use of modules hosted by the operating system, the 64-bit modules load and the 32-bit application image tries to map the 64-bit image for usage. BLAM...

This article describes the problem:

http://www.gcn.com/Articles/2009/07/09/5-Tips-for-Developing-with-64-Bit-Windows.aspx

Looks like a recompilation is due... Great, I just love maintaining two images and builds for the same tool.